Simulator vs Optimizer

DFS Simulation.
Built for Tournaments.

Simulate the field. Not the constraints.

The Difference

Same inputs. Different output.

Both tools take projections, salary, and slot rules. What they hand back is where they diverge.

Optimizers
Best for Cash Games
Finds the highest-projection lineup that fits your salary cap, slot, and stack rules.
  • Ranks lineups by projected points.
  • Sees your rules. Doesn't see the field.
  • Can't predict how often a lineup gets duplicated.
Simulators
Best for Tournaments
Tests every lineup against 50,000 simulated contest fields to see how often it actually wins.
  • Ranks lineups by Top-1% win probability.
  • Models the field, including projected ownership.
  • Predicts expected duplicates per lineup.
What Simulation Buys You

The number an optimizer can't give you.

Win Probability

Rank by what wins.

Two lineups projected at 145 points can have wildly different odds of finishing first once you account for ownership, variance, and the field. ETC ranks every lineup by Top-1% win probability, the metric that correlates with GPP wins.

An optimizer can rank by projection. Only a simulator ranks by what actually wins.

ETC Lineups ranked by Top-1% win probability
[ Lineups ranked by Top-1% ]
The Methodology Gap

What only a simulator can compute.

Every capability below requires modeling the contest field or modeling player outcome distributions. Without that, you have an optimizer.

01How Lineups Are Scored
Capability
Optimizers
ETC
Sum of projected points
Top-1% win probability per lineup
Expected ROI versus a realistic field
02Modeling the Contest Field
Capability
Optimizers
ETC
Simulates a field of opposing lineups
Predicts expected duplicate count per lineup
Field-aware leverage and exposure
03Modeling Player Variance
Capability
Optimizers
ETC
Treats projection as a point estimate
Models each player as an outcome distribution
Outputs per-lineup ceiling, floor, and Sim Score
EAT THE CHALK.
But only the best.
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